wtorek, 7 maja 2013

Current status of the development

Current list of features


  • Every aspect of the game is multiplayer and optimized for alot of simultaneous connections , interactions with the world , like you can see other players , what they do in the world (mining tunnels , fighting with monsters, creating objects, etc. ), every change a player makes to the enviroment is persistent and stays in game for other players to see.
  • World is persistent , single server , without instances or "maps " you move between that you can see in most of mmorpgs these days
  • World is made out of big voxels , that i personally call "sectors" , each sector is mineable , and you can mine them in every direction in 3d (you can mine tunnels down and up ), as the whole map of Inscribe  is three dimensional you can do for an example a multi-storey dungeon with floors above each other  


  •  Walking with simple animations , collisions 
  •  When mining you have a chance to encounter a cave with valuable resources and monsters (resources: iron, coal  ; monsters: cave bugs)
  • Simple combat system with monsters aggro , targetting 
  •  User interface with global, world-wide chat, and buttons for showing different screens like equipment, inventory, skills, invention and crafting window 
  •  Crafting of stacionary objects like forges implemented 






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